The Lived Experience as an Alternative to Digital Uses
Résumé
Multiple research projects carried out within different teams attached to the information and communication sciences are attempting to offer new approaches in order to report on situations confronting actors, with digital technologies taking various orientations and appearances. This chapter attempts to articulate the two sides of an emerging theoretical and heuristic approach to the original or specific methodological approaches required to question experience. Di Paolo et al. argue that any approach that takes experience seriously builds a bridge with enactivism: the actor (subject) is caught in a network that confronts them with a solicitation in which they immerse themselves, leading them to acquire a new or different meaning. In the context of another theoretical current, more linguistic since it involves narrative semiotics, the hero's journey is based on a series of “transformative facts” or principle (the quest) and secondary (the activities of the actors) narrative programs. These narrative programs are pragmatic, conative and/or cognitive.